What is the NIZU Gamify App?

Gamify is a team-engagement app for NIZU Cloud WorkSpace. It turns the work your team
already records in NIZU — completed tasks, closed support tickets, logged time, accepted
proposals, paid invoices — into experience points (XP), levels, streaks, trophies and a live
high-score leaderboard.
Gamify is built for staff only. Clients and leads are never scored, never ranked,
and never see any part of it.
How it works in one paragraph
Gamify does not ask your team to do anything new. It listens to the writes NIZU already makes.
When a task is moved to Done, when a ticket is closed, when a proposal is accepted, Gamify records
a normalized event, applies your scoring rules, and writes an entry to an auditable XP ledger.
Levels, streaks, trophies and the leaderboard are all derived from that single ledger, so every
number on screen can be traced back to a real record in your workspace.
What it gives a team
- XP and levels. Task completion is weighted by the task's own story points,
so effort is respected rather than raw task count. Levels are lifetime progression.
- Seasons. The leaderboard resets monthly (or quarterly) so it never
calcifies into a permanent pecking order and a new hire can win in their second week.
- Streaks. Consecutive active working days. Weekends and approved leave
pause a streak instead of breaking it.
- Trophies. A retro trophy cabinet with progress shown on locked trophies
("7 / 10 tasks"), plus secret trophies.
- A high-score leaderboard. Filterable by week, month, season or all time,
by individuals or by teams, plus a "most improved" board.
- An auditable XP ledger. Every grant and every penalty is visible with its
cause and can be voided by an administrator.
- A 2D office world. A pixel-art floor plan of the workspace showing who is
at their desk, who is off the clock, who is on holiday and who is on medical leave, with a
drag-and-drop tile editor for administrators.
- Pixel avatars you can walk around in. Everyone builds a little pixel
character of themselves — build, skin tone, hair, clothes, shoes, hats, chosen from
hundreds of parts and sixty colours — and then walks it around the office floor with the
arrow keys, through doors and into the games room, while colleagues watch them move. The
avatar is used inside Gamify only: a person's workspace profile picture is never changed, so
the rest of NIZU stays as professional as it was.
- Documentation trophies. Two sets of trophies for the knowledge base —
one for how much you write (1, 10, 50, 100, 500 articles) and one for how much it is read,
based on your most-read single article (50, 250, 1,000, 5,000 views). Writing an article
deliberately earns no XP: paying per article would be the easiest thing in the system to
game.
- Arcade Duels. Opt-in 3-minute 1v1 tank matches against a colleague, played
in a games room on the workspace's own office floor plan, with real gravity, real arcs and an
indestructible obstacle between the two tanks. Staked in cosmetic coins on a separate PvP
board; duels never touch work XP, levels or the season leaderboard, so playing well can never
be mistaken for working well. Anybody can watch a live match from the office floor.
- Task and ticket wagers (optional, off by default). If an administrator turns
it on, two colleagues can each put up one of their own open tasks or support tickets, and the
loser takes on the winner's. It is deliberately hedged: you can only wager something the other
person could actually be given, both players must see the specific item they might inherit and
accept the terms before the match starts, every acceptance is recorded with what was agreed,
and the reassignment appears in the normal task history so a manager can undo it. No money,
coins or anything of value is involved.
Optional penalties
Gamify can also subtract XP: for repeatedly extending a task deadline, for a confirmed test
regression (when the LiveTesting app is installed), and for a missed sales objective (when the
Sales Commission app is installed). Penalties are optional, capped per season, always explained,
always appealable, and always private — the public board shows net totals only.
Who Gamify is for
Gamify suits agencies, software teams, support desks and sales teams using NIZU who want more
day-to-day engagement with the platform — particularly younger teams who respond well to
visible progress. Because scoring is driven entirely by records that already exist, it works from
day one: a 90-day history replay means the leaderboard is populated the moment you install it.
Frequently asked questions
Does Gamify create extra work for the team?
No. There is nothing to fill in. Gamify reads the work already recorded in NIZU.
Can XP be gamed?
Gamify includes idempotency (a task bounced Done → To Do → Done pays once), per-rule
daily caps, cooldowns, a minimum task lifetime that blocks throwaway tasks, and automatic reversal
when a scored record is deleted.
Can somebody opt out of the leaderboard?
Yes. Any team member can hide from the public board in their own preferences and still keep
their XP, trophies and streak privately.
Do clients see it?
No. Gamify is staff-only throughout.
Does my avatar replace my profile picture?
No. Your pixel avatar is used inside Gamify — the office, the leaderboard, the arcade
— and nowhere else. Your colleagues still see your real photo on tasks, in chat, on comments
and in email.
Is wagering a task really a good idea?
It is optional and switched off unless an administrator deliberately enables it, because it is
the only thing in Gamify that moves real work. When it is on, nothing happens without both people
seeing exactly what they might take on and agreeing to it, the agreement is recorded, and any
reassignment is an ordinary task change that a manager can reverse. It is meant as a bit of
camaraderie, not a performance mechanism.
Monday, 3 August 2026, 8:19 PM
Created by: Konstantin Stojanovski