Gamify lives in the top bar — the small games-console icon next to the search button. Everything below is in its dropdown.
Open Gamify → Arcade. This page shows:
You do not do anything special to earn XP — you do your work in NIZU as normal. Out of the box, XP is awarded for:
| Action | Default XP |
|---|---|
| Task completed | 10 × the task's story points |
| Task completed before its deadline | +5 bonus |
| Project completed | 60 to each project member |
| Support ticket closed | 15 |
| Estimate or proposal accepted | 50 |
| Lead converted to a client | 40 |
| Invoice paid | 30 |
| Comment posted | 2, up to 10 per day |
| File uploaded to a project | 3, up to 5 per day |
| Time logged | 5, once per day |
| Signing in | 2, once per day |
Every value, daily cap and cooldown can be changed by an administrator.
Open Gamify → Leaderboard. Use the tabs across the top to change what is being ranked:
Your own row is highlighted and marked 1UP.
Open Gamify → Trophies. Unlocked trophies show the date you earned them. Locked trophies show your progress towards them ("7 / 10 tasks"), so you always know what is within reach. Secret trophies show as ??? until unlocked.
Writing for the knowledge base earns trophies of its own. There are two sets, and they reward different things.
How much you write — every published article counts:
| Trophy | Articles published |
|---|---|
| First Draft | 1 |
| Documentarian | 10 |
| Librarian | 50 |
| Archivist | 100 |
| Loremaster | 500 |
How much it is read — based on your most-read single article, not the total across everything you have written:
| Trophy | Views on one article |
|---|---|
| Somebody Read It | 50 |
| Well Thumbed | 250 |
| Required Reading | 1,000 |
| The Manual | 5,000 |
A few things worth knowing:
A streak counts consecutive working days on which you earned XP. Weekends and approved leave do not break a streak — they are skipped. Your current and best streak appear on the Arcade page and on the leaderboard.
If penalties are enabled, XP can be subtracted — most commonly for repeatedly extending a task deadline. When that happens:
Penalties are private. The public leaderboard shows net totals only — never an itemised list of what anybody lost.
Open your own profile, go to My preferences, and tick Hide me from the Gamify leaderboard. You disappear from the public board entirely while keeping your own XP, trophies and streak.
Gamify can tell you what is happening without you opening it.
If your workspace uses the Marvin app and you have linked your own Telegram DM with Marvin, Marvin messages you privately when:
If you have not linked a DM with Marvin, Gamify stays quiet. It will never put your penalty anywhere other people can see it.
Duel challenges and duel results also arrive as ordinary NIZU notifications, in the bell at the top of the screen, so you see a challenge even if you do not use Marvin or Telegram. A challenge is the one thing Gamify sends that you have to answer, so it does not rely on an optional app being installed.
Administrators can turn these on or off, or add email, under Settings → Notifications — look for Duel challenge received and Duel finished. Email is off by default because a challenge lapses after five minutes, so the mail would usually arrive after the challenge had already gone.
If the Telegram Notification app is set up, Gamify can also announce levels, trophies and duels to the workspace channel — the good news only. Penalties are never announced there. Anybody who has hidden themselves from the leaderboard is never named in the channel either, including when they play a duel.
Both channels are switched on or off under Settings → Gamify, along with the XP threshold that decides how big a change is worth a message (set it to 0 to switch XP messages off and keep only levels, trophies and penalties).
Messages are queued and sent by the scheduled cron job rather than immediately, so a slow Telegram can never slow the platform down. Make sure your workspace cron is running. Settings → Gamify → Backfill history shows the queue and has a Send queued now button for testing a setup.
Open Gamify → Duels to challenge a colleague to a three-minute game of Tanks. It is meant as a coffee-break ritual, which is why the match clock is fixed and cannot be extended.
Duels happen in the games room — a real room on your workspace's office floor plan, with four walls, a door, screens on the wall and sofas to hide behind. You can see it in Gamify → Office.
You are looking at your own games room — the same floor, screens and furniture your administrator drew — with the two tanks standing in it at the same level, facing each other, and one object placed between them.
The room is the arena. Its width is how far apart you are and its height is the ceiling you have to lob under, so a long low games room plays completely differently from a short tall one.
Duels are meant to be watched. Anyone in the workspace can follow a match live, and there are three ways to find one:
As a spectator you see exactly what the players see — the room, both tanks, the object between them and every shot as it happens — with no controls. You cannot fire, and you cannot affect the match in any way.
There is nothing private in a duel: it is two people who both opted in, playing for cosmetic coins, on a board that is already public. If you would rather not be challenged at all, turn off Allow duel challenges in My preferences.
The turret ratchets as you turn the gun, and the cannon fires when you shoot — and you hear your opponent's shots too, whether you are playing or just watching.
Use the speaker button next to Fire to mute it. That is remembered on your own machine, so you only have to do it once. Administrators can turn duel sound off for the whole workspace with Sound effects under Settings → Gamify.
The match clock is on the wall of the games room, above the playfield. It counts down from 3:00, and turns red and blinks under thirty seconds so you know to take the shot rather than line up the perfect one.
Shells fly a real arc under real gravity, so a shot rises and then falls. They do not bounce: whatever a shell touches first — the object, a wall, the floor or a tank — is where it stops. Only hitting a tank counts.
Between you and your opponent there is one indestructible object, different every match and never in the same place: a filing cabinet, a palm tree, a hospital vending machine. You cannot destroy it or shoot through it. You have to get around it.
The one piece of real physics worth knowing, because it decides how you play:
Spent shots stay on screen as faint arcs. Reading them is the whole skill — land one short, land one long, and the third usually connects.
The tank you hit blows apart into pieces that fly up, fall and fade, with an explosion to match. That ends the match.
Only coins. Duels are scored on their own separate board and never touch your XP, your level, your trophies or the season leaderboard. Winning at Tanks cannot make you look more productive than a colleague who was working, and losing cannot damage your work record.
Coins are only staked once your opponent accepts. Declining or letting a challenge lapse costs nothing.
Turn off Allow duel challenges in My preferences and you disappear from everybody's opponent list. There is no notification when you do this and no way for anybody to tell.
Declining is silent. The person who challenged you is never told that you declined — only that the challenge was not taken up. That is deliberate: a visible refusal would give declining a social cost and turn an invitation into pressure.
If both players close the tab mid-match, the duel is settled automatically by the nightly job and any staked coins are released — nothing is left hanging.
Administrators can switch duels off entirely, or change any of these limits, under Settings → Gamify.
Duels need a games room on the floor plan. One is added automatically the first time the office is opened, below the rest of the building. You can move or resize it in Gamify → Office → Edit floor plan exactly like the beach or the clinic.
Three things will stop duels working, and all three say so plainly when somebody tries to accept a challenge:
Anything you place inside the room becomes part of the game — furniture is cover, and the walls are what shells bounce off. Redecorating it genuinely changes how the game plays, and a match already in progress keeps the floor it started on.
When you send a challenge you can pick the game: Tanks or Blackjack. Blackjack is played at the table in the games room, best of three hands.
If you have never played: you and your opponent each get two cards, and so does the dealer — one of the dealer's is face down. The aim is to get closer to 21 than the dealer without going over.
You are both playing against the dealer, not against each other — you simply see who did better. Your cards are face up to everybody, including anyone watching; the dealer's hidden card is hidden from all of you until the end.
Tasks and tickets cannot be wagered on Blackjack. It comes down to the cards, and real work should not. Use Tanks if you want to wager.
If your administrator has switched it on, two colleagues can each put up one of their own open tasks or support tickets. Whoever loses takes on the winner's item and keeps their own. A draw changes nothing.
Pick the player first. What you can put up depends on who you are challenging — you can only wager something they could actually be given:
So the list is empty until you choose someone, and it changes when you pick a different colleague. If it says you have nothing to put up, it means you share no project with that person and they cannot take your tickets — try somebody you work alongside. The list is searchable, which helps when your backlog is long.
Nothing happens until both of you have seen the exact task you might have to take on and agreed to it:
Points worth knowing:
Open Gamify → My avatar to build a little pixel character of yourself. It is used inside Gamify — NIZU Office, the arcade player card, the leaderboard and the duel board.
Your workspace profile picture is never changed. Everywhere else in NIZU — the team list, tasks, comments, chat and email — your colleagues still see your real photo.
Use my photo instead removes the avatar, so Gamify goes back to showing your photo too. Nothing is lost — you can build a new one whenever you like.
The artwork comes from the Universal LPC Spritesheet Character Generator and is used under licences that require crediting the artists. The Artwork credits link on the avatar page lists all 46 of them.
Open Gamify → Office and use the arrow keys or WASD to walk your character around the floor. You can walk through doors, into the games room, and over to a colleague's desk.
You do not have to put yourself back. A few minutes after you stop, your character returns to where your working day says you are — your desk, the clinic if you are on medical leave, the beach if you are on holiday, or the lounge if you have no timer running.
Open Gamify → NIZU Office. The office is a 2D floor plan of your workspace: a room per team, a desk per person, and each person shown as their real profile photo seated in a chair.
Somebody only sits at their desk while they have a running timesheet timer. Everybody else is shown somewhere else on the floor:
| Situation | Where they appear |
|---|---|
| Timer running | At their desk |
| No timer running | The offline lounge |
| Approved leave today | The beach |
| Approved sick leave today | The clinic |
This makes the office a live picture of who is actually on the clock. If your team does not use timers, everyone will stand in the lounge — that is the rule working, not a fault.
To control which leave types count as sick leave, go to Settings → Gamify and pick them under Sick-leave types. Leave it empty and Gamify matches leave-type names instead (sick, medical, ziekte, maladie, and so on).
Administrators see an Edit floor plan button. The editor uses the same view as everybody else, so what you paint is exactly what the team sees.
The plan stores the building only. Who sits where is worked out live each time the page loads, so adding or removing a team member never disturbs your layout. If there are more people than seats, the extra people are reported so you know to draw more desks.
Settings → Gamify → Scoring rules lists every rule with its XP value, category, daily cap and whether it is active. Click the edit icon on any rule to change it. Rules that need another app (LiveTesting, Sales Commission) are shown but stay inactive until that app is installed.
Gamify → XP Ledger is the audit trail: every grant and penalty, who it went to, what caused it, and where it came from. Use the tabs to filter to penalties or to backfilled history. If an entry looks wrong, void it — the entry stays visible with a void marker and every affected total is recalculated.
Settings → Gamify → Backfill history also offers Recalculate all totals, which rebuilds every level, streak and total from the ledger. It is safe to run at any time.